
They can be thrown inside through doorways and be very deadly if they are in a small space. You can also use your traps offensively when an enemy squad is inside a building, and they are extremely weak.You can use your traps as smoke bombs, to throw some cover for sniper fire or general confusion.If they break down the door, the trap will activate and you’ll be informed of their location.
You can use this to block doors and protect yourself, or to trap enemies inside an enclosed room.
Throwing a trap in front of a door prevents it from opening to that side. When going through Wraith's Dimensional Rift portals, throw a trap at the end to catch enemies off guard trying to get your squad from behind and reveal their position due to your passive. The enemy's bullets will hit your traps, setting them off, and allowing you to escape or heal to stay in the fight. When outnumbered or in a sticky situation, throw multiple traps around you. This will also highlight enemies in green due to Nox Vision, and allow you an unfettered view of the enemies. It's good to throw a trap in a smokescreen generated by a Bangalore's Smoke Launcher, especially if enemies are hiding in it. Shooting the base of the trap before it activates will destroy it without releasing the gas. If a player is standing on top of an uninflated trap, it will not inflate until the player moves off of it. After being activated, the barrels have 150 HP, and the gas will linger for 2 seconds after the barrel is destroyed. Enemies will be slowed inside the gas and are unable to sprint. However, shooting the base will destroy it without releasing gas. Bullets striking the top of a trap will also cause it to go off. On downed enemies, this damage rate stays at a flat 5/sec. Each additional source of gas damage will only increase the DPS by 1. Each damage tick deals 5 damage to start, then ramps up by 1 every other tick. After the barrel expires, the gas lingers for 2 additional seconds. When an enemy gets close to a trap, it releases a cloud of gas that deals damage per second to enemies caught within, ignoring shields.
Up to six traps can be active on the map at once, and you're able to pick up unactivated traps to regain a charge. You can hold up to three charges of this ability, and gain one charge every 20 seconds.